
In Factorio < 1.0.0 chests have a fixed maximum of 30 items to request, constant combinators are limited to 18 signals, in Factorio 1.1.x. These items are taken away by the logistic robots. constant combinators can hold 20 signals Presets with more slots, that do not contain more than items/signals as supported are squished together to fit. Presets containing more than that will not be applied. Each level of research increases the character's logistic trash slots by 6. Maximum number of trash slots is now 30 (up from 12). Bugfixes: - Fixed items in armor, gun and ammo inventory not being counted for the request status display. Fixed possible crash when loading a scenario in the map editor. Doing so is difficult, however.Īdd a second slider to the Logistics tab, the first for Request and the second for Trash.Īs either slider or value is updated, ensure the alternate value is appropriate (Trash >= Request, Request <= Trash) When clearing huge sections of stuff with Deconstruct, my Auto-trash will get filled, and it would sometimes be much faster to dump all that to a chest I'm sitting next to rather than waiting for bots to fly over.

If not for balance/power, we could remove the fixed # of Requested items, and eliminate the Trash tab entirely.
FACTORIO AUTOTRASH UPDATE
#Factorio inventory logistics autotrash update#īut if that's too powerful, keep the # fixed but make any changes on the Logistics tab update the Trash tab amounts automatically.


Remove the ability to have an item multiple times in one the lists, particularly in trash where it's a larger list and it can be more difficult to spot a dupe.
